New PDF release: 3-D Human Modeling and Animation, Second Edition

By Peter Ratner

ISBN-10: 0471215481

ISBN-13: 9780471215486

All of the instruments and information to create electronic characters which may circulate, convey feelings, and speak three-D Human Modeling and Animation demonstrates how one can use your creative abilities in determine drawing, portray, and sculpture to create lively human figures utilizing the newest laptop expertise. This easy-to-follow e-book publications you thru all of the beneficial steps to create and animate electronic people. scholars 3-D artists will locate this ebook to be a useful source. This moment variation combines exact, sensible information regarding developing and animating 3-D human versions. greater than four hundred photographs, interactive documents, and fascinating animations incorporated at the CD-ROM element the modeling and animation procedures for either female and male figures. bankruptcy targets and workouts are tied to the CD-ROM, which additionally presents colour instance photographs, pattern types, modeling templates, textures, lesson plans, and appropriate animation videos that let you commence modeling and animating immediately!

Show description

Read or Download 3-D Human Modeling and Animation, Second Edition PDF

Similar 3d graphics books

Download PDF by Boaz Livny: mental ray for Maya, 3ds Max, and XSI: A 3D Artist's Guide

Lots of people have acknowledged good things approximately this e-book, and for the main half, I agree. After trying out a number of different books, this appears to be like THE booklet to get, for studying approximately psychological ray. the writer spends an important time speaking approximately rendering thought, that is worthwhile for studying any sleek engine.

New PDF release: Neurale Netze

Die Erforschung des Gehirns und seiner kognitiven Fähigkeiten warfare schon immer ein Anliegen der Menschheit. Der neueste Versuch, ein breites Verständnis der Vorgänge im Gehirn zu erlangen, ist unter dem Titel Neurale Netze zusammengefaßt. Um dem Leser den Einstieg zu erleichtern, wird das Thema schrittweise nähergebracht.

Download e-book for kindle: 3ds Max 8 MAXScript Essentials by Autodesk

Write your personal MAXScript capabilities and utilities to create customized instruments and UI components, and automate repetitive initiatives. established recommendations comprise the construction of gadgets, arrays, collections, keep watch over buildings, parametric gadgets, and the development of UI components. The significant other CD-ROM includes media documents that let you perform the concepts with real-world examples demonstrating how one can use then in a construction surroundings.

Read e-book online Graphics Gems III (IBM Version) PDF

This sequel to snap shots gem stones (Academic Press, 1990), and photographs gemstones II (Academic Press, 1991) is a pragmatic choice of special effects programming instruments and methods. photographs gem stones III includes a better percent of gem stones on the topic of modeling and rendering, fairly lighting fixtures and shading.

Extra resources for 3-D Human Modeling and Animation, Second Edition

Example text

Step 47. Bevel the four teat polygons out (Figure 2-51). Step 49. Continue refining the model by splitting polygons and moving points. To keep it from looking boxy, divide and shape the larger polygons. You might also want to split the model down the middle so that you only have to work on half of it. Once you are done, you can mirror-duplicate the half Shift: 7 cm Inset: 0 Fig. 2-51 Step 47. A bottom view showing the teats beveled straight out. 40 Fig. 2-53 Step 49. Finalizing the cow. Adding a spine and middle hump, defining the upper part of the legs, and splitting large polygons.

2-29 Step 25. The polygon is beveled toward the middle of the stomach (arrows). Step 26. In low-polygon mode, select the last polygon that you beveled and bevel it back some more to end at the beginning of the back legs (Figure 2-30). Shift: 9 cm Inset: -1 cm Work in subdivison mode to adjust the shape of the torso. 34 Fig. 2-31 Step 27. Another bevel of the back polygon (arrows). Step 28. Select all the polygons on the torso and the bottom polygon of the neck. Use the knife tool to split all these polygons right down the middle from the butt to the neck (Figure 2-32).

1-68 The rendered armchair. MODELING AN ARMCHAIR Subdivision or box modeling of a chair will be a little more complicated than modeling the hammer. In this tutorial you will have to weld points and delete polygons that are located inside the model. When you have hidden polygons on the inside of an object, they can pull on the mesh, creating undesirable gaps, holes, and creases. Figure 1-68 shows the rendered armchair. The wire mesh can be viewed in Figure 1-69. Step 1. Make a box with the following settings: Low X: -60 cm Low Y: -15 cm Low Z: -60 cm High X: 60 cm Fig.

Download PDF sample

3-D Human Modeling and Animation, Second Edition by Peter Ratner


by Ronald
4.4

Rated 4.20 of 5 – based on 11 votes