By Ce Zhu, Yin Zhao, Lu Yu, Masayuki Tanimoto
Riding at the luck of 3D cinema blockbusters and advances in stereoscopic reveal know-how, 3D video purposes have amassed momentum in recent times. 3D-TV approach with Depth-Image-Based Rendering: Architectures, thoughts and Challenges surveys depth-image-based 3D-TV platforms, that are anticipated to be positioned into functions within the close to destiny. Depth-image-based rendering (DIBR) considerably complements the 3D visible event in comparison to stereoscopic structures presently in use. DIBR thoughts give the chance to generate extra viewpoints utilizing 3D warping strategies to regulate the perceived intensity of stereoscopic movies and supply for auto-stereoscopic monitors that don't require glasses for viewing the 3D snapshot.
The fabric features a technical evaluation and literature survey of parts and entire platforms, suggestions for technical matters, and implementation of prototypes. The e-book is equipped into 4 sections: procedure evaluate, content material new release, information Compression and Transmission, and 3D Visualization and caliber overview. This booklet will gain researchers, builders, engineers, and innovators, in addition to complicated undergraduate and graduate scholars operating in suitable areas.
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Additional resources for 3D-TV System with Depth-Image-Based Rendering: Architectures, Techniques and Challenges
Further applications can be found in the framework of education, gaming, or visual analytics. Finally, one promising 42 F. Zilly et al. Fig. 2 Immersive 3D video conferencing as an application example for using 3D displays in non-entertainment business segments (Source European FP7 project 3D presence) and commercially interesting application is immersive 3D videoconferencing. As an example, Fig. 2 shows an experimental system that has been developed within a European FP7 research project called 3D Presence [1, 2].
In some applications, such as digital signage, video conferencing, or medical environments the usage of glasses is even extremely annoying or, to some extent, even impossible. For these cases it is absolutely necessary to provide auto-stereoscopic displays that allow for watching stereo content without glasses. Such displays are already at the market but for the time being their overall 3D performance is lower than the one of conventional glasses-based systems. They are not able to display the same quality in terms of depth range, spatial resolution, and image brilliance.
Smolic A, Muller K, Merkle P, Kauff P, Wiegand T (2009) An overview of available and emerging 3D video formats and depth enhanced stereo as efficient generic solution. In: Proceedings of picture coding symposium (PCS), pp 389–392 149. Grau O, Borel T, Kauff P, Smolic A, Tanger R (2011) 3D-TV R&D activities in Europe. IEEE Trans Broadcast 57(2):408–420 150. html 151. eu/ 152. eu/ 153. fi/mobile3dtv/ 154. org/ 155. htm 156. Video and Requirement Group (2011) Call for proposals on 3d video coding technology.
3D-TV System with Depth-Image-Based Rendering: Architectures, Techniques and Challenges by Ce Zhu, Yin Zhao, Lu Yu, Masayuki Tanimoto