Download PDF by Kelly L. Murdock: 3ds Max 8 Bible

By Kelly L. Murdock

ISBN-10: 0471786187

ISBN-13: 9780471786184

Spark your creativity with the world's preferred animation software program and the exact guide during this power-packed booklet from an specialist. if you are new to 3ds Max, bounce correct in with a short begin software that might have you ever modeling and rendering a whole snapshot your first day. skilled clients, observe fascinating new Max eight beneficial properties akin to a brand new module for hair and fur, a brand new fabric process, and lots more and plenty extra. This finished booklet covers each characteristic, and it truly is loaded with specialist strategies and whole colour examples to encourage you.

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Extra resources for 3ds Max 8 Bible

Sample text

Tutorial: Making an airplane follow a looping path . Using Ghosting . . . . . . . . . . . . . Animating Objects . . . . . . . . . . . . Animating cameras . . . . . . . . . . Tutorial: Animating darts hitting a dartboard . . Animating lights . . . . . . . . . . . Animating materials . . . . . . . . . Tutorial: Dimming lights . . . . . . . . Creating Image File Lists . . . . . . . . Generating IFL files with the IFL Manager Utility .

829 830 830 831 831 831 831 832 832 833 833 834 834 834 834 835 836 838 838 839 841 842 844 845 845 846 847 847 847 849 852 853 853 855 Chapter 35: Using the Motion Mixer . . . . . . . . . . . . 857 Saving Animation Files . . . . . . . Saving biped animations . . . . Saving general animations . . . . Using the Motion Mixer . . . . . . Learning the Motion Mixer interface . Adding layer and transition tracks . Editing clips . . . . . . . . Editing track weights .

Adjusting fins . . . . . . . . . . Making objects into bones . . . . . . Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 889 890 891 891 892 892 892 894 894 894 895 896 Chapter 38: Working with Inverse Kinematics .

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3ds Max 8 Bible by Kelly L. Murdock


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