Get 3ds Max Modeling: Bots, Mechs, and Droids PDF

By Jon Weimer

ISBN-10: 1598220446

ISBN-13: 9781598220445

3ds Max Modeling: Bots, Mechs, and Droids bargains an unprecedented, project-based studying approach for someone who's attracted to modeling with 3ds Max. From the first actual pages, readers will observe tips on how to use the Max toolset to create subtle types, together with a spider bot, hunter-killer, conflict mech, and android. how you can use the 3ds Max toolset with no counting on third-party types. Watch the development of the types via hundreds of thousands of reveal captures, additionally to be had in complete colour at the spouse DVD. make the most of the e-book s learn-as-you-go method of making a number of elaborate robot versions with 3ds Max.

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Extra info for 3ds Max Modeling: Bots, Mechs, and Droids

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4 OK Figure I-124 8. [Optional Step] If you prefer an illuminated bezel to a radiator, skip step 9, click Detach, detach as object, and name the object bezel. Select and Link the bezel to the body. Now you can add a translucent material to the bezel and place a light beneath it to achieve a really cool effect. 9. With the same polygons selected, under the Edit Geometry rollout click the Tessellate Settings button and click Apply twice, then click OK. 05 OK Figure I-126 Figure I-125 Fire Drill: For the “obsessives” in the audience, I’m aware that the tessellated polygons are not straight or evenly sized.

Introduction to Max | 37 Introduction to Max Day 2: Finishing the Bot Figure I-118 Figure I-117 5. Click Bevel Settings, bevel the cap, click the Polygon selection mode button to turn it off, select the base, click Attach List, and attach the capsule to the base. 6 Apply Group –7 0 OK Figure I-119 Figure I-120 Figure I-121 6. [Optional Step] Since this is a static model and I don’t intend to animate it, I’m going to attach the track. So… select the base, click Attach List, select track, and click Attach.

Setting the Height and the Outline allows you to inset (or outset) and extrude simultaneously. Only want to extrude? No problem! Set the Outline amount to 0, then set the Height, and it works like Extrude. Only want to inset (or outset)? Set Height to 0 and enter a positive number for Outline amount to outset, or a negative number to inset. Introduction to Max | 17 20. 6 0 OK Figure I-38 FYI: Why switch Bevel Type from Group to Local Normal? Local Normal refers to the direction a face is pointing.

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3ds Max Modeling: Bots, Mechs, and Droids by Jon Weimer

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