Get Beginning .NET Game Programming in C# PDF

By David Weller, Alexandre Santos Lobao, Ellen Hatton, Apress

ISBN-10: 1430207213

ISBN-13: 9781430207214

ISBN-10: 1590593197

ISBN-13: 9781590593196

This long-awaited identify presents a transparent creation to online game programming for you, C# programmers! Microsoft insiders have written an easy-to-read advisor, so that you can commence programming video games quick. This e-book even contains an advent to controlled DirectX nine, and different complex .NET beneficial properties, like animation and sounds.

Code examples are literally entire video games, and contain .Nettrix, .Netterpillars, River Pla.NET, Magic KindergarteN, D-iNfEcT, Nettrix II (for the Pocket PC), and a model of the vintage online game, Spacewars.

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Additional info for Beginning .NET Game Programming in C#

Example text

The square arrangements to form each block Because each block will have a specific square combination, you can think of three new elements for your class: a BlockType property, an enumeration for the block types, and a constructor that creates the squares in the desired positions and the color of each square. To give a visual clue to the player, the colors must be fixed for each block type, so it's a good idea to create arrays to hold the forecolor and backcolor for each type. The extra definitions for the class are shown in the next code listing: public enum BlockTypes { Undefined = 0, Square = 1, Line = 2, J = 3, L = 4, T = 5, Z = 6, S =7 }; public BlockTypes BlockType; II The colors of each block type private Color[] backColors = {Color.

You use the same idea as the previous method to define the zone (or zones) in which each object may be, and then check to see if both x and y array elements aren't empty. If they aren't zero, and the bits set in both arrays are the same, then you know for sure that there's another object near you (not a ghost object), and only check for collision with the one that corresponds to the bit set. An example of this is shown in Figure 1-19. x: array of byte 1 3 5 y: array of byte -------------------_.

In the case of Arvo's Algorithm, you simply add a test for the z axis. II Check z axis. If Circle is outside box limits, add to distance. MaxZ); II Now that distances along x, y, and z axis are added, check if the square II of the Circle's radius is longer and return the boolean result. Nettrix: GDI+ and Collision Detection In the next sections you'll see how to apply these theoretical ideas in a real game project. The Game Proposal The first step in developing any project is to establish the project's scope and features.

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Beginning .NET Game Programming in C# by David Weller, Alexandre Santos Lobao, Ellen Hatton, Apress


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