Bio-Tech (GURPS, 4th Edition) - download pdf or read online

By David Morgan-Mar, David Pulver, Abrar Ajmal

ISBN-10: 1556347529

ISBN-13: 9781556347528

The long run is Alive "Who wishes chrome, good friend? Meat is the place it truly is at now. mom Nature continually did it top - she simply wanted a bit aid. Get right down to the black sanatorium, old-timer, and you may be 15 back. that's, should you nonetheless are looking to be human at all." it is the expertise of the posthuman age: biotech! improve your outdated physique with steroids and clever medications, transplants, and viral nano . . . or simply get a brand new one. possibly you do not imagine being human is so nice? Then enhance on nature with eugenics and gene-fixing. or simply move parahuman: if you happen to love cats, develop into one! The technology's altering speedy, yet you should have plenty of time to get used to it - demise is a brief inconvenience with cryonics and immortality medicinal drugs. And who wishes silicon and metal? Vatbrain biocomputers are the place it truly is particularly at! yet it isn't with reference to the long run. GURPS Bio-Tech incorporates a complete diversity of nineteenth, twentieth, and 21st-century clinical gear, from early vaccines to surgical robots, in addition to video game stats for the world's most threatening illnesses. GURPS Bio-Tech additionally incorporates a whole set of personality templates for biotech professions, principles for biotech magic, and unique crusade settings: another Earth governed through a similar to Alexander the nice, and a a residing starship on its method to colonize an alien global! Say so long on your outdated physique. have you ever upgraded your genetics this 12 months? this is often the second one variation of GURPS Bio-Tech. it's been revised to the GURPS Fourth variation ideas and improved to hide medication, medicinal drugs, magic, and new applied sciences. a few entries have been brought in GURPS area, GURPS Robots, and the Transhuman area sequence.

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Similarly, someone who saw his parents massacred in a war may be prone to fits of uncontrollable rage, or manic-depressive episodes. In short, it’s hard to eliminate common mental and physical problems just by fixing genes. If gengineered people are grown in an artificial womb (growth tank or forced-growth tank) and educated under controlled conditions, then they may turn out exactly as planned. If they grow up in the real world, there is a fair chance that they’ll have the same sorts of problems as everyone else.

It is also possible to remove a developing chimera and implant it somewhere else – see Surrogate Motherhood (p. 20) and Growth Tanks (p. 20). Cost: 20 per embryo in the fusion. Prerequisites: Analyze Heredity, Enchant, and either Alter Body or Lightning. Divination Information Genomancy is divination by examining the pattern of introns in someone’s DNA. , a genetics lab) is required. Prerequisites: Analyze Heredity, two Healing, and two Body Control spells. Ease Labor Regular Cast on a mother who has gone into labor, this spell eases the pains and ensures a relatively trouble-free birth.

Such operations would be carried out with the patient under ether or chloroform, and may lead to a world in which most people are so enhanced. Atavism In the late 19th century, Ernst Haeckel proposed his theory of recapitulation: that animals pass through embryonic stages similar to the path their species took through evolution. This was somewhat supported by evidence of gill-like structures on bird and mammal embryos, among other features. Although not accepted as part of modern biology, recapitulation could be true in a steampunk world, leading to the possibility that selective breeding or drugs might halt 34 some part of the “evolution” of an embryo, giving the resulting creature some features of evolutionary ancestors.

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Bio-Tech (GURPS, 4th Edition) by David Morgan-Mar, David Pulver, Abrar Ajmal


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