Blue Wizard Is About To Die!: Prose, Poems, and - download pdf or read online

By Seth Fingers Flynn Barkan

ISBN-10: 0974100005

ISBN-13: 9780974100005

The 1st number of poetry approximately games ever released, BWIATD takes its readers on a psychotic and hilarious journey throughout the arcade and console video games of the Eighties (and beyond). humorous, approachable, and fantastically illustrated by means of Warren Wucinich, BWIATD is certain to please and thrill a person who enjoys (or has loved) enjoying games.

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Read or Download Blue Wizard Is About To Die!: Prose, Poems, and Emoto-Versatronic Expressionist Pieces About Video Games (1980-2003) PDF

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Additional resources for Blue Wizard Is About To Die!: Prose, Poems, and Emoto-Versatronic Expressionist Pieces About Video Games (1980-2003)

Example text

While the coterie is strong where it has multiple redundancies in interests and talents among its members, it is weak where it has gaps in its capacities. Daeva are commonly held to be attractive, perceptive and socially adept, so it would be easy for a highly social Daeva coterie to charm any number of adversaries in the pursuit of their goal. Yet the coterie would be stopped cold the moment it ran into a situation that required violence (as many in the Kindred world do). Likewise, a pack of Gangrel might have combat expertise to spare, but the moment those Gangrel are forced into a gathering of the social or intellectual elite, they fall apart.

When a patriarch is blessed with such a flawlessly integrated group, his will is carried out perfectly and his standing in the city is likely to rise. When the power of the Blood isn’t enough to overcome petty rivalries and philosophical differences, though, often the only thing that keeps the coterie together is the fear of the patriarch’s wrath. Such dysfunctional broods often get sidetracked from their goals by internecine conflicts, and they can reflect poorly on their sire. A patriarch who is too frequently disappointed by his brood’s performance might take the extreme action of destroying the most troublesome members of the brood and Embracing new Kindred in hopes of rectifying whatever chemistry was out of balance.

Just because two Haunts are allied, for example, doesn’t let them see through each other’s Obfuscate to know where the other is. Likewise, some powers of Nightmare are as likely to affect allies as enemies. The more common types of Nosferatu coteries include: Brute Squad/Assassins The Nosferatu are terrifying, even to other Kindred. Haunts are capable of lurking unseen in ambuscades or even taking the appearance of trusted friends and suddenly turning their fearsome strength on their targets without hesitation or mercy.

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Blue Wizard Is About To Die!: Prose, Poems, and Emoto-Versatronic Expressionist Pieces About Video Games (1980-2003) by Seth Fingers Flynn Barkan

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