Character Animation: 2D Skills for Better 3D - download pdf or read online

By Steve Roberts

ISBN-10: 0240520548

ISBN-13: 9780240520544

Enhance your personality animation with a mastery of conventional rules and procedures together with weight and stability, timing, walks, birds, fish, snakes, 4 legged animals, performing and lip-synch. conventional animation talents and strategies are awarded in either second and 3D house. The better half CD beneficial properties demonstration animations and routines carried out in all of the significant animation programs together with 3ds Max, LightWave, Maya, and XSI Softimage.* Readers will in attaining stronger 3D animation with a pragmatic figuring out of foundational animation talents* thought is balanced with useful workouts in drawn and 3D animation.* significant other CD-ROM comprises brief demonstration video clips, 3D workouts, and 20 rigged types for perform.

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Extra info for Character Animation: 2D Skills for Better 3D

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Number each key by the drawing: 1, 2, 3, 4, etc. The sequence will be 120 frames long (set up DigiCel to be # of Frames; 120, Frame Rate; 25 and # of Levels; 2). Play the keys back and adjust the frames until you are happy with the timing of the sequence (left click and hold down the Alt key while dragging down). Use the right-hand illustrations on p. 42 for reference. Check out soccerball_keys in animations002, chapter002 of the CD-ROM. Once you are happy with the sequence, re-number the key drawings by the frame number.

All of these examples of how a water-filled balloon will move are animated at a much slower rate than a real water-filled balloon will move in real life. This is because an audience tends to understand what’s going on in a piece of live action film more quickly than in an animated film. Consequently a lot of animation movement has to be slightly slower than movement in real life. the animation of liquids a drip Liquids, unlike solids, have the ability to break apart and reform easily. As it falls a drop of liquid takes on a tear shape (a bit like the water-filled balloon).

If the ball hits the ground on frame 22, write ‘ball hits ground’ in the row that corresponds with frame 22. This is called ‘slugging out’ and is good to do so that you get a feel for the timing. After a while you will be able to fill in the column before you even start animating! matter and the animation of inanimate objects Play your key animation back. How does it look? avi (chapter002, CD-ROM), you’re doing OK. If not adjust the amount of frames that each of the key drawings is played for until you are happy with it.

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Character Animation: 2D Skills for Better 3D by Steve Roberts


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