New PDF release: Character Animation in 3D: Use traditional drawing

By Steve Roberts

ISBN-10: 0240516656

ISBN-13: 9780240516653

ISBN-10: 1417558547

ISBN-13: 9781417558544

In response to 10 years of animation educating adventure, this accomplished consultant to key options will make certain your talents top healthy the pc animation place of work. a whole figuring out of the important animation drawing talents could be completed through studying the pitfalls in a second workout then utilizing those talents while utilizing 3D animation applications. delivering a vast assurance this ebook could be suitable no matter what 3D package deal you utilize, Softimage XSI, Maya, 3ds max or LightWave. simply realizing and having the ability to use a selected 3D software program package deal doesn't make you an animator, yet studying this ebook will! The unfastened CD-ROM contains; the best way to animate workouts in every one particular 3d animation software; brief videos exhibiting top perform; desktop versions so that you can scan and study; a unfastened demo reproduction and code for the simplest 2nd animation software program you should buy, DigiCel, presents additional assets in regards to the global of animation, huge checklist of hyperlinks, the right way to get a task, construct a lightbox, make an lively motion picture and masses extra! * enhance your 3D animation through realizing the main second abilities* Inspiring insurance for all that's had to produce unique, funny and fascinating animation* loose CD-ROM with brief video clips when it comes to each one bankruptcy plus the pc versions so that you can create as you keep on with the book's tutorials

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Read or Download Character Animation in 3D: Use traditional drawing techniques to produce stunning CGI animation (Focal Press Visual Effects and Animation) PDF

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Additional info for Character Animation in 3D: Use traditional drawing techniques to produce stunning CGI animation (Focal Press Visual Effects and Animation)

Example text

Background level First draw a shed at the side of your paper in the same position as the illustration. Draw it in black felt pen to make the lines as dark as possible, so that when you combine it with the animation it will be as clear as possible. Make the shed 5 cm wide, 5 cm tall (at the highest point) and 4 cm tall at the lowest point (these same dimensions are going to be used in your 3D-computer animation). You will only need to draw this once. This is your background. When you are animating your balls, keep this background on your peg bar on the light box.

First we need to make a background. This consists of a cube that has been given a sloping top. It is built to the same proportions as the shed in our 2D background (5 units ϫ 5 units ϫ 4 units). We also need to make a floor for the ball to bounce on. This consists of a grid that is the same width as our shed and is long enough to fit all of our ball bounces on (5 units ϫ 40 units). This only has to be built once. It can be re-used for each ball we animate. Then we need to make our balls. These will all be the same size!

9. 9 with your left thumb and forefinger. 11. 1 flat on the light box. 9. 11. 1. 9. 11. When this is done in quick succession the ball will move along the arc. You are now flicking. Sometimes it helps to put a rubber band over the pins on the peg bar to stop the paper slipping off. 9 doesn’t appear to be in the correct position, rub it out and re-draw it. Keep flicking and drawing until it looks right. 5). Once you’ve drawn all these you can have a go at rolling. 9 at the top. Interleave each of these drawings between the fingers of your left hand.

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Character Animation in 3D: Use traditional drawing techniques to produce stunning CGI animation (Focal Press Visual Effects and Animation) by Steve Roberts

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