By Jess Heinig, Ree Soesbee
Clanbook Tremere Vampire The Masquerade white wolf
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Extra info for Clanbook: Tremere (Vampire: The Masquerade Clanbooks)
Use the same rules as for catching a target blinded for darkness above. Major Effect: The light power itself is easily adjustable. Reduce it to a Medium Burst Template and extend the duration to 1 hour (1/hour) or give it a range of Smarts x 2 affecting animate targets as well (an unwilling target gets an opposed Agility roll to avoid). Reduce light to a Small Burst Template and give it both abilities. Light-based damaging attacks could be similar to a focused laser, providing armor piercing capability.
More than two may be carried at once, but causes instant Incapacitation. One Fatigue can be regained for each full hour of rest. Wall Walker • Rank: Novice • Power Points: 2 • Range: Touch • Duration: 3 (1/round) • Trappings: A crushed spider, bit of web, piece of tentacle. Spellcasters are frequently targeted in combat because of their arcane prowess and high-utility spells such as this are great for getting the caster safely out of harm’s way. Of course, it has countless other uses too. Wall walker allows the recipient to function much like a human spider.
The specific tasks that may be attempted are listed below. Air: The caster can create lesser air currents to blow out a candle, fan a flame, lift a skirt, Fantasy Companion or cool his body in oppressive heat (+1 to a single Fatigue roll caused by heat). Earth: A wave of the hand can open a onefoot square hole in soft earth (or half that in stone), or cause a spray of sand that might blind an opponent (+1 to a Trick roll). Fire: The caster can snap his fingers to create a small flame (about the size of a hot match).
Clanbook: Tremere (Vampire: The Masquerade Clanbooks) by Jess Heinig, Ree Soesbee