By Leonard Richardson
First touch isn't all enjoyable and video games. Ariel Blum is pushing thirty and doesn't have a lot to teach for it. His machine programming talents are generating not anything yet pony-themed games for little ladies. His love existence is a slow-motion teach destroy, and each time he attempts to make whatever of his existence, he reveals himself again at the sofa, replaying the video games of his early life. Then the extraterrestrial beings appear. Out of the sky comes the Constellation: a swarm of anarchist anthropologists, exploring our seas, cataloguing our vegetation, modifying our wikis, and consuming our Twinkies. nobody is familiar with the best way to respond--except for nerds like Ariel who've been examining, role-playing and wargaming first-contact eventualities their complete lives. Ariel sees the aliens' pcs, and he is familiar with that anyplace there are desktops, there are games. Ariel simply desires to begin a enterprise translating alien video games to allow them to be performed on human pcs. yet an easy cultural alternate turns up historical secrets and techniques, govt conspiracies, and unconventional anthropology ideas that threaten humanity as we all know it. If Ariel wishes his species to have a destiny, he's going to need to take the step that not anything on the earth can make him take. He'll need to develop up.
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Additional resources for Constellation Games
Use the same rules as for catching a target blinded for darkness above. Major Effect: The light power itself is easily adjustable. Reduce it to a Medium Burst Template and extend the duration to 1 hour (1/hour) or give it a range of Smarts x 2 affecting animate targets as well (an unwilling target gets an opposed Agility roll to avoid). Reduce light to a Small Burst Template and give it both abilities. Light-based damaging attacks could be similar to a focused laser, providing armor piercing capability.
More than two may be carried at once, but causes instant Incapacitation. One Fatigue can be regained for each full hour of rest. Wall Walker • Rank: Novice • Power Points: 2 • Range: Touch • Duration: 3 (1/round) • Trappings: A crushed spider, bit of web, piece of tentacle. Spellcasters are frequently targeted in combat because of their arcane prowess and high-utility spells such as this are great for getting the caster safely out of harm’s way. Of course, it has countless other uses too. Wall walker allows the recipient to function much like a human spider.
The specific tasks that may be attempted are listed below. Air: The caster can create lesser air currents to blow out a candle, fan a flame, lift a skirt, Fantasy Companion or cool his body in oppressive heat (+1 to a single Fatigue roll caused by heat). Earth: A wave of the hand can open a onefoot square hole in soft earth (or half that in stone), or cause a spray of sand that might blind an opponent (+1 to a Trick roll). Fire: The caster can snap his fingers to create a small flame (about the size of a hot match).
Constellation Games by Leonard Richardson