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The incredible thing is that the game runs fairly smoothly, too. com 2 cool factor KICK-ASS GRAPHICS GEARS OF WAR XB360 • Microsoft • Fall 2006 Microsoft and Bungie had just released the Halo 3 trailer, yet everyone was ogling Gears of War ’s graphics at this past May’s E3 videogame trade show. That’s how you know you’ve got one hell of a looker for a game. “From the start, the visuals in Gears of War have been incredibly important to the story and atmosphere we wanted to immerse the player in,” says Jerry O’Flaherty, art director at developer Epic Games.

You should not be able to complete this game just doing your own thing,” says Schneider. ” Oh, the humanity Getting your partner to do what you want is simple enough—just ask him. All the game’s actions are contextual, displaying on a pop-up menu when conditions are right. I. partner will respond accordingly, kicking the game into the appropriate mode. ,” says Schneider, adding that the game’s extensive dialogue system borrows from the color-commentary subprograms in EA’s sports games. In other words, these guys are chatty—and it’s up to you to hold up your end of the conversation.

While next-gen horsepower helps Resistance deliver a more reactive war zone, it also enables Insomniac’s weapons manufacturers to get really creative when designing the multiple functions of these firearms. Price drives that point home as he describes the Bullseye, which definitely ain’t your standard-issue assault rifle. “You can mark your target by pressing L1 on your controller,” he says, “and then press R1 when you’re ready to unleash a volley of bullets—no matter where your target tries to move on the battlefield.

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Electronic Gaming (August)

by Michael

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