Download e-book for iPad: Essential LightWave v9 by Steve Warner

By Steve Warner

Crucial LightWave v9 bargains an remarkable advisor to LightWave 3D. Written to assist clients speedy take regulate of the software program, this ebook is stuffed with easy-to-understand motives, time-saving assistance and methods, and specified tutorials on approximately each element of the software program, together with the recent positive aspects in LightWave v9.2! Key positive aspects of this e-book: - discover ways to version, gentle, floor animate, and render in the first seven chapters! - grasp the LightWave v9 Node Editor for complicated surfacing, texturing, and deformations. - discover ways to version with polygons, Catmull-Clark/Subpatch SubDs, and splines. - discover the secrets and techniques of distortion-free UV mapping and high quality texturing. - discover ways to seamlessly composite 3D items with real-world pictures. - Create professional-quality personality animation utilizing FK, IK, and IK Booster. - increase your animations with expressions, particle results, and dynamics. - manage a render farm to tear via complicated rendering projects.

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Extra info for Essential LightWave v9

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When you double-click on a layer in the Layers panel, you will be presented with the option to name the layer and assign it a parent. Foreground layers in the Layers panel have a check under the “F” column. Background layers have a check under the “B” column. If you have Hierarchy view active, you can assign a layer’s parent simply by clicking and dragging it under the desired parent layer. By clicking the check mark at the very top level for an object in the Layers panel, you can quickly select all layers.

3. Currently, the key is assigned to the Extender Plus tool. Click on the Unassign button to remove the Extender Plus tool from this keyboard shortcut. 4. Click on the Assign button to assign the Drop Current Selection tool to the key. 5. Click Done. Now when you select points, polygons, or edges, you can simply tap the key and they will be deselected. 30 Figure 2-59: You can use the Edit | Edit Keyboard Shortcuts command to assign any Modeler tool to virtually any key or key combination.

You can change the OpenGL texture resolution, alter the amount of perspective distortion shown in the Perspective viewports, and change the default wireframe color for your objects. You can also determine what you see and don’t see in your viewports by checking/unchecking the various “show” buttons at the bottom of the Layout tab. I typically uncheck Show Cages (the polygonal base of subpatches) as I find them distracting. ” I also turn off the grid by default and only turn it on when it’s necessary.

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Essential LightWave v9 by Steve Warner


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