Fireborn: The Roleplaying Game: Gamemaster's Handbook - download pdf or read online

By Fantasy Flight Games

ISBN-10: 1589941861

ISBN-13: 9781589941861

The Fireborn video game Master's guide comprises the entire ideas and recommendation you must run your individual Fireborn crusade. This ebook offers the instruments to teach your avid gamers epic event within the mythic age or topic them to darkish mysteries in glossy London. It includes atmosphere details for London, in addition to information on 4 epochs from the mythic age, in addition to recommendation on how one can run a Fireborn crusade, how one can use flashbacks to their fullest, principles for karmic goods and taint, and lots of characters and creatures for use as associates or foes.

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New PDF release: Fireborn: The Roleplaying Game: Gamemaster's Handbook

The Fireborn video game Master's guide includes all of the principles and suggestion you must run your personal Fireborn crusade. This booklet can provide the instruments to teach your avid gamers epic experience within the mythic age or topic them to darkish mysteries in sleek London. It comprises environment info for London, in addition to information on 4 epochs from the mythic age, in addition to suggestion on the best way to run a Fireborn crusade, how one can use flashbacks to their fullest, ideas for karmic goods and taint, and many characters and creatures for use as pals or foes.

Additional info for Fireborn: The Roleplaying Game: Gamemaster's Handbook

Sample text

Whether the king is assassinated or not, the modern age remains the same. The characters cannot change the present by changing how they remember the past. DISTRACTION While this could be considered a variation of the “pacing” flashback, the purpose of a distraction flashback is to distract your players and buy you some time to think. By their nature, players are frightfully creative, resourceful, and endlessly capable of undermining even the bestplanned adventure. When your players throw you for a loop, don’t panic: Just flash back to the mythic age and put them knee-deep in a simple standalone adventure.

SPIRIT The most noticeable in-game effect of taint, put simply, is to make it harder to draw on karma. If karma were envisioned as a liquid, taint would be a viscous substance that muddies its flow. All natural and supernatural creatures are subject to this effect of taint (though of course, since humans rarely draw on karma and have little to begin with, they tend not to notice it). The effects of tainted areas on the spirit are outlined below. — Karma becomes sluggish and difficult to draw upon.

The most common method of creating taint is through the misuse of magic, called spawning. The extent of the misuse, and the level of the magic attempted, determine how intense the taint is and how wide it spreads. Mages learn quickly that gaining too many successes on a Casting test can lead to overkill successes. Overkill successes inflict direct damage to the caster. Spawning taint is far more subtle, and many human mages deny that the process occurs at all. Taint is spawned when a human spellcaster attempts a spell or ritual and achieves too few successes on the Casting test.

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Fireborn: The Roleplaying Game: Gamemaster's Handbook by Fantasy Flight Games


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