Download e-book for iPad: Hybrid Animation: Integrating 2D and 3D Assets by Tina O'Hailey

By Tina O'Hailey

ISBN-10: 0080958427

ISBN-13: 9780080958422

ISBN-10: 0240812050

ISBN-13: 9780240812052

Artist imaginations keep growing and stretch the bounds of conventional animation. profitable animators adept and hugely expert in conventional animation mediums are branching out past conventional animation workflows and may usually use a number of kinds of animation in one undertaking. With the information of 3D and 2nd resources and the mixing of a number of animation mediums right into a unmarried undertaking, animators have a wealth of inventive assets on hand for a undertaking that's not constrained to a selected animation medium, software program package deal or workflow processs. improve a poignant scene via picking to animate the scenic history in 2nd whereas the most personality is delivered to existence with 3D concepts. stability the price range calls for of a venture by way of picking out to combine a second or 3D asset to save lots of time and rate. pick out which medium Hybrid Animation, examine the systematic improvement of the 2nd and 3D resources and the problems surrounding offerings made through the artistic method. * in achieving 2nd and 3D personality interactions and discover ways to animate past the mediums of classical animation with type workouts, tasks and step-by-step tutorials for college students and complex novice animators.* Produce top of the range second and 3D narratives, whatever the software program you utilize; that includes Photoshop, Corel, Flash, After results and Maya workflows. * research from other's event with featured interviews of leaders who've effectively built-in 2nd and 3D resources into their very own workflows.* imagine severely approximately visible types, the consequences of 2D/3D protecting in animation production and the total pipeline from begin to end. * discover hybrid animation thoughts and insider methods with the worldwide animation group with an internet discussion board and better half web site.

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Additional resources for Hybrid Animation: Integrating 2D and 3D Assets

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Used for initial scans and rough animation. This allows for memory savings and ease of use in 3D animation packages as reference (for example, 512 × 288, image ratio 1 : 77, pixel ratio: 1). To recap, once the pipeline for reaching a visual style is achieved, then it is decided how assets will go through the pipeline to achieve the best registration based on which asset needs to be created first. Then a test is needed to make sure that the image sizes, as well as frame rate and image format, all flow through the pipeline and end up as a final image that is successful.

You might have heard that a large memory trigger is smell. Well, that one is out for now. With smello-vision aside, we’ll have to look to another large sense that we use—touch. We touch our faces, wring our hands, hug our bodies; we do all sorts of self-touch to convey to others how we feel [1]. We also, based on culture, touch others to convey friendship, intimidation, love, and a host of other emotions. This is our first task to undertake when combining 2D and 3D animation. We have to master how to have our characters touch.

As we proceed in the next chapter, we need to keep in mind that the following technical challenges need solutions: 1. The flat 2D: traditional portions. Should they be pencil or digital vector line to achieve a smooth look? 2. For the deep space shot’s parallax: Can we accomplish this with compositing only or all in 3D? 3. The 3D ring box: We’ll need to test a cartoon rendering style and match it to the 2D style that we have accomplished. 4. The ambiguous shot: How will we achieve this shot? We better put this one into testing pipeline first and allow extra research and iterations so that we come up with the best look, not just the first one.

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Hybrid Animation: Integrating 2D and 3D Assets by Tina O'Hailey


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