By Dariush Derakhshani
What you want to wake up and working on Autodesk Maya 2014
Autodesk Maya is the industry-leading 3D animation and results software program, and this certain Autodesk reputable Press booklet is definitely the right approach to get you began utilizing Maya like a studio veteran. specialist visible results artist and Maya professional Dariush Derakhshani in actual fact explains the fundamentals of modeling, texturing, animating and visible results for brand spanking new clients, whereas prime you thru enjoyable and hard classes that provide you with lots of hands-on perform. The booklet encompasses a colour insert that includes stunning examples from gifted newbies, so that you can see what is attainable.
- Gets newcomers and people migrating from different 3D functions up and operating on Autodesk Maya 2014
- Helps clients grasp the Maya interface and the fundamentals of modeling, texturing, animating, and visible effects
- Provides functional and enjoyable, step by step tutorials that illustrate reasonable, specialist demanding situations
- Includes a full-color insert of wonderful examples from gifted newcomers
- Written through an Autodesk approved writer and is an Autodesk legit Press book
Whether you are new to 3D or migrating from one other 3D program, Introducing Autodesk Maya will kickstart your creativity and get you up and working on Maya.
Read Online or Download Introducing Autodesk Maya 2014: Autodesk Official Press PDF
Similar 3d graphics books
Lots of people have stated good stuff approximately this e-book, and for the main half, I agree. After testing a number of different books, this appears THE e-book to get, for studying approximately psychological ray. the writer spends an important time conversing approximately rendering thought, that's worthy for studying any smooth engine.
Die Erforschung des Gehirns und seiner kognitiven Fähigkeiten struggle schon immer ein Anliegen der Menschheit. Der neueste Versuch, ein breites Verständnis der Vorgänge im Gehirn zu erlangen, ist unter dem Titel Neurale Netze zusammengefaßt. Um dem Leser den Einstieg zu erleichtern, wird das Thema schrittweise nähergebracht.
Write your personal MAXScript features and utilities to create customized instruments and UI components, and automate repetitive initiatives. validated thoughts comprise the production of gadgets, arrays, collections, keep an eye on constructions, parametric items, and the development of UI components. The significant other CD-ROM includes media documents that let you perform the concepts with real-world examples demonstrating how one can use then in a creation setting.
This sequel to photographs gem stones (Academic Press, 1990), and portraits gemstones II (Academic Press, 1991) is a pragmatic number of special effects programming instruments and methods. pics gemstones III incorporates a better percent of gem stones regarding modeling and rendering, relatively lights and shading.
- 3D Modeling in Silo. The Official Guide
- GPU Pro 5: Advanced Rendering Techniques
- Mastering Maya 7
- Game development for iOS with Unity3D
Additional info for Introducing Autodesk Maya 2014: Autodesk Official Press
The number-one complaint of readers of books like this is a sense that either the pace is too fast or the steps are too complicated or overwhelming. That’s a tough nut to crack, to be sure, and no two readers are the same. But this book offers you the chance to run things at your own pace. The exercises and steps may seem challenging at times, but keep in mind that the more you try—even the more you fail at some attempts—the more you’ll learn about how to operate Maya. Experience is the key to learning workflows in any software program, and with experience come failure and aggravation.
A thrilling exercise shows you how to rig a locomotive model for automated animation, one of the most productive uses of Maya. Chapter 10, “Autodesk Maya Lighting,” begins by showing you how to light a 3D scene as you learn how to light the table lamp and box that you modeled and textured earlier in the book. It also shows you how to use the tools to create and edit Maya lights for illumination, shadows, and special lighting effects. The mental ray for Maya Physical Sun and Sky feature is explored in this chapter as an introduction to some sophisticated techniques for mental ray lighting.
Postproduction After all the scenes have been set up with props and characters, and everything is animated, postproduction can begin. Postproduction for a CG project is similar to postproduction for a film. This is where all of a CG film’s elements are brought together and assembled into the final form. Rendering Rendering is the process by which the computer calculates how everything in the scene should look and then displays it. As you’ll learn throughout this book, the decisions you make when creating the objects in a scene can make a big difference in how the rest of the process goes.
Introducing Autodesk Maya 2014: Autodesk Official Press by Dariush Derakhshani