Get Introducing Character Animation with Blender PDF

By Tony Mullen

ISBN-10: 0470102608

ISBN-13: 9780470102602

Blender fundamentals: interface and items -- operating with meshes -- Armatures and rigging -- form keys and facial rigging -- fundamentals of animation -- Armature animation -- Facial animation and lip sync -- Nonlinear animation -- extra matters in personality animation -- lighting fixtures, rendering, and enhancing your animation -- utilizing Python scripts -- Full-scale productions: Elephants dream and Plumiferos -- a glance into Elephants dream -- Feifi the canary: Plumiferos takes to the air -- Blender within the pipeline -- different software program and codecs -- assets for futher learning.; allow this in-depth specialist ebook be your consultant to Blender, the strong open-source 3D modeling and animation software program that may convey your rules to existence. utilizing transparent step by step guide and pages of real-world examples, specialist animator Tony Mullen walks you thru the complexities of modeling and animating, with a different concentrate on characters. From Blender fundamentals to making facial expressions and emotion to rendering, you will leap correct into the method and examine precious strategies that might rework your movies.--From publisher's description

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Extra resources for Introducing Character Animation with Blender

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Context-Sensitive Menus Blender contains a number of menus that are accessible in certain window types and in specific modes. Throughout this book, we will use these menus to add objects in Object mode, to perform special operations in Edit mode, and to key values for animation, among other things. Navigating the 3D Space The first thing you need to get used to when using Blender, as with any 3D app, is navigating the 3D space. Three main tools to do this are the following: Middle mouse button (MMB): Freely rotates the 3D space.

A variety of modifiers are available to create special effects, but you will only be looking at the modifiers most pertinent to character modeling and animation. In addition to the subsurf modifier, these modifiers include the following: Mirror This modifier displays a virtual mirror image of the mesh across a selected axis (the default is X). This is very useful for modeling symmetrical objects such as faces and bodies. Lattice This modifier associates a mesh with a lattice object, allowing for simple deformations of the mesh.

The middle mouse button can be emulated by Alt+left-clicking, which can be useful for laptops that have no middle button or whose “middle button” is a difficult-to-push combination of right and left buttons. In the case of a one-button Mac mouse, the mouse click is equivalent to left-clicking. The middle button is Alt+Mouse, and you simulate the right mouse button with Apple(~)+Mouse. In many cases, hotkeys and mouse movements have analogous results in different contexts. A good example is the behavior of the Ctrl+MMB and Shift+MMB hotkeys.

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Introducing Character Animation with Blender by Tony Mullen

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