New PDF release: Introducing Maya 8: 3D for Beginners

By Dariush Derakhshani

ISBN-10: 0470051353

ISBN-13: 9780470051351

ISBN-10: 0470108266

ISBN-13: 9780470108260

Advent. bankruptcy 1: creation to special effects and 3D. bankruptcy 2: The Maya Interface. bankruptcy three: Your First Maya Animation. bankruptcy four: Modeling with Polygons. bankruptcy five: Modeling with NURBS. bankruptcy 6: extra Modeling issues: Deformers and Subdivision Surfaces. bankruptcy 7: Maya Shading and Texturing. bankruptcy eight: advent to Animation. bankruptcy nine: extra Animation Practices. bankruptcy 10: Maya lights. bankruptcy eleven: Maya Rendering. bankruptcy 12: Maya Dynamics. word list. Index

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Extra resources for Introducing Maya 8: 3D for Beginners

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In animation, the idea of weight takes on a more important role. How you show an object’s weight in motion greatly affects its believability. As you’ll see in the axe tutorial in Chapter 8, creating proper motion to reflect the object’s weight goes a long way toward creating believable animation. Weight in animation is a perception of mass. An object’s movement and how it reacts in motion and to other objects need to convey the feeling of weight. ” Weight is created with any number of techniques developed by traditional animators over the years that in some ways distort the shape of the character to make it look as if it is moving.

The three axes form a numeric grid in which a particular point is defined by its coordinates set forth as (#,#,#) corresponding to (X,Y,Z). At the zero point of these axes is the origin. This is at (0,0,0) and is the intersection of all three axes. The 3D space defined by these three axes is called the World Axis, in which the XYZ axes are a fixed reference. The axis in World Space is always fixed and is represented in Maya by the XYZ axis icon in the lower-left corner of the perspective windows.

HOW A COMPUTER DEFINES COLOR Computers represent all information, including color, as sets of numeric values made up of binary 0s and 1s (bits). In a 24-bit depth RGB color image, each pixel is represented by three 8-bit values corresponding to the red, green, and blue “channels” of the image. An 8-bit binary number can range from 0 to 255, so for each primary color you have 256 possible levels. 7 million) possible combinations of each primary color mixed to form the final color. But color value can also be set on the hue, saturation, and value (HSV) channels of a color.

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Introducing Maya 8: 3D for Beginners by Dariush Derakhshani


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