By Tom Meade
Examine state-of-the-art 3D animation techniquesCreate breathtaking content material for movie, television, video games, print media, and the net utilizing Autodesk Maya and the precise info contained during this complete source. Maya specialists and lighting tricks experts Tom Meade and Shinsaku Arima disguise each step within the Maya creation workflow utilizing easy-to-follow tutorials, real-world examples, and insider assistance and tricks.Maya eight: the full Reference exhibits you the way to take advantage of the newest model of Maya to its complete capability. Youll discover ways to combine movement, create advanced results, manage lighting fixtures, render your ultimate animation, and get ready for postproduction.
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Extra resources for Maya 8: The Complete Reference
These tools enable 3D modeling; animating; texturing, lighting, and rendering capabilities; and dynamics. Maya’s scripting language, MEL (Maya Embedded Language) allows users the flexibility to create and modify existing toolsets to create their own custom functions and streamline their production processes. The unique level of integration of Maya’s tools prevents compatibility problems often caused in competing applications that rely on plugin technologies or that require additional software packages to create all elements of an animated 3D scene.
Character Setup Character setup, also called rigging, is the process of preparing a character so that it can be animated. Typically, you begin by creating a skeleton that matches the scale and features of a Chapter 1 Core Concepts model. For example, the character’s hip joint needs to be placed at the hip, the knee joint at the knee, the ankle joint at the ankle, and so on. Figure 1-3 shows an example of a character rigged with controls. Control objects are created and connected to the skeleton.
This means that you could display just the Workspace and nothing else. We won’t be doing that in this book, but if you are short on screen real estate, it might be helpful to hide your menus and anything else you don’t need and access them through the Hotbox instead. Tutorial: Working with the Maya Interface Now that you have some idea of where helpful tools, buttons, boxes, and bars are located in the interface, it’s time to start a project and put them to use. Here’s a small exercise you can use to practice working with the user interface.
Maya 8: The Complete Reference by Tom Meade