John Kundert-Gibbs, Visit Amazon's Dariush Derakhshani Page,'s Maya Secrets of the Pros PDF

By John Kundert-Gibbs, Visit Amazon's Dariush Derakhshani Page, search results, Learn about Author Central, Dariush Derakhshani,

ISBN-10: 0782140556

ISBN-13: 9780782140552

That includes thoroughly unique fabric from a brand new crew of Maya know-it-alls, this moment variation of an award-winning e-book is certain to notify and encourage even the main professional Maya person. during this special Maya Press identify, a cadre of pros led via acclaimed Maya execs, exhibit the valuable secrets and techniques they have realized utilizing Maya on high-profile CG tasks equivalent to The Matrix, Shrek 2, and X-Men.In 9 exact and compelling chapters, you will get special and complex guideline on easy methods to: * improve fluidity and realism through producing complicated movement with Maya fabric * follow non-photorealistic rendering types that mimic the glance of comedian books and impressionist work * Emulate real-world digicam movement, from dolly-and-pan flow to various degrees of digital camera shake * Produce usual lights results utilizing worldwide illumination and photo dependent lights * be certain tender and actual move of personality information from modeling to rigging to animation to lights * regulate IK chains, deformers, and surfaces with Maya Hair's dynamic curves * Use dynamics successfully to create versatile gadgets and upload secondary results to augment your animation * Use Maya's integrated noise functionality to provide robust results just like these utilized in "The Matrix" trilogy * Create a human face from a conceptual comic strip utilizing subdivision surfaces

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Select the root joint, in this case the rib cage bone, and type select -hi at the command line. ) This selects the entire hierarchy of joints. 3. Choose Skeleton Set Preferred Angle to set the bones in their proper place; this will be the angle that Maya's IK solver starts to solve from. More important, it sets the plane described by the placement of the shoulder, elbow, and ulna bones in place, providing a direction for the Pole Vector to point. 4. Select the Shoulder control box and the CSpine joint (in that order), and go to Component Selection mode.

Set Up for Speed of Animation, Not for Character Features The need for speed is inherent in animation setup. The faster everything moves, the more you can concentrate on animation; everyone knows that. But also, the faster you can select and move the animation controls, the faster animation can actually happen. After you decide which controls and features you need to set up to help tell the story, you need to make sure that these controls and features are easily accessible, movable, and keyable.

The Ear Area Detailing the ear area is similar to detailing the eye area. 18, move vertices and draw edge lines to make smaller divisions. 18 are not randomly drawn, but carefully placed to prepare a five-sided face (shown inside the circle), which will be extruded to create the ear and also to make sure that we eventually end up with all quadrangular faces. 18. Notice that, with the exception of one triangular face, all the faces are four-sided. 18. Let's work first on the back of the ear. Follow these steps: 1.

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Maya Secrets of the Pros by John Kundert-Gibbs, Visit Amazon's Dariush Derakhshani Page, search results, Learn about Author Central, Dariush Derakhshani,


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