Download e-book for iPad: Microsoft XNA Game Studio Creator's Guide, Second Edition by Stephen Cawood

By Stephen Cawood

ISBN-10: 0071614060

ISBN-13: 9780071614061

ISBN-10: 978007161X

ISBN-13: 9789780071615

Bring your computer, Zune, and Xbox gaming visions to existence with Microsoft XNA video game Studio

Develop entire 2nd and 3D video games with step by step hands-on guide, suggestion, and suggestions from pros. totally revised to hide the newest beneficial properties, Microsoft XNA video game Studio Creator's advisor, moment Edition lays out the necessities of video game programming along fascinating examples and C# code samples. how one can create 3D versions, digital worlds, and upload wonderful animation. you will additionally realize tips to contain 3D audio into your tasks and deal with computer and online game controller enter devices.

  • Create, draw, and replace XNA video game home windows and 3D items
  • Add amazing animation and fluid personality movement
  • Render photorealistic terrains, landscapes, skies, and horizons
  • Program customized lighting fixtures and shading results utilizing HLSL
  • Integrate sound results, online game dashboards, and stat monitoring
  • Work with video game cameras, keyframes, sprites, and loaders
  • Design normal collision detection, ballistics, and particle effects
  • Develop, import, and regulate Quake II types utilizing MilkShape

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Extra resources for Microsoft XNA Game Studio Creator's Guide, Second Edition

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If the code editor, Solution Explorer, or Error List do not appear, these options can be enabled from the View menu. Creating an Xbox 360 Game Project The creation of an Xbox 360 Game project is similar to creating a Windows Game project. ” Once you have this installed, you will have to connect your PC to your Xbox 360. Connecting your PC to your Xbox 360 will be explained later in this chapter. 2 FIGURE 2-2 GS project with code window, Error List, and Solution Explorer Once you have a connection from your PC to your Xbox 360, you will be able to compile an Xbox 360 Game project.

Rectangle Collision Checking For 2D games, the Rectangle class is used for an efficient but broad check for collisions between your sprites. To create a Rectangle object, you need to pass in the top-left pixel XY position of your sprite and the pixel width and height of your sprite. Transforming Your Rectangle As your bounding rectangles are repositioned and rotated, you will need to calculate the updated position of each corner. You use transformations to generate these values. These transformations are calculated using a series of matrices.

StreamWriter to write and append debug text to your own log files. It’s amazing that GS is freeware. In our last book, we suggested that XNA would change the game world as we know it. Now with LIVE Community Games, the outlook for the future is even more optimistic. Have fun out there! C HAPTER 2 REVIEW EXERCISES To get the most from this chapter, try out these chapter review exercises. 1. Create a Windows Game project using the template that is available in the New Project dialog. Close(); 19 Developer Basics C H A P T E R 20 MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 2.

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Microsoft XNA Game Studio Creator's Guide, Second Edition by Stephen Cawood


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