By Paizo Inc.
Each tradition tells tales of odd beasts that hang-out the perimeters of civilization. Seldom corroborated, the money owed of these who've encountered such creatures are pushed aside, or at most sensible changed into colourful neighborhood legends. yet continually lurking underneath such myths are various shreds of doubt—for what if the tales have been true?
Mystery Monsters Revisited offers 10 elusive creatures encouraged through real-world folklore. each one monster access investigates the categories of proof the cryptid leaves in its wake, the creature’s extraordinary and secretive ecology, eyewitness money owed of the beast and its unusual powers, recommendation on the right way to combine it into your online game, how the monster suits into the realm of Golarion, and more.
Inside this ebook, you’ll find:
• Bunyips, starving seal-like beasts whose starvation threatens coastal communities.
• demise worms, acid-spitting wasteland dwellers whose deadly poison and beams of electrical energy spell the top for unwary travelers.
• Mokele-mbembe, long-necked saurians forgotten by means of time.
• Mothmen, unfathomable brokers of future that presage catastrophic events.
• The Sandpoint satan, a fire-breathing equine terror that ravages the hinterlands of its namesake community.
• Water orms, whose myriad kinds have spawned numerous legends close to the lakes they inhabit.
• Yetis, misunderstood natives of mountain peaks whose violent urges could be traced again to fell, otherworldly energies.
• different enigmatic creatures just like the towering sasquatch, damaging sea serpent, and naturally, the infamous, blood-sucking chupacabra!
Mystery Monsters Revisited is meant to be used with the Pathfinder Roleplaying video game and Pathfinder crusade environment, yet can simply be utilized in any myth video game atmosphere.
Read Online or Download Pathfinder Campaign Setting: Mystery Monsters Revisited PDF
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Additional resources for Pathfinder Campaign Setting: Mystery Monsters Revisited
This is a sonic, mind-affecting fear effect. Whether or not their saves are successful, creatures within the effect are immune to the Sandpoint Devil's bay for 24 hours thereafter. The save DC is Charisma-based. Constitution-based. Kick ( Ex) The Sandpoint Devil's hoof attacks are primary attacks that deal bludgeoning and slashing damage. �r paid any b��d to tb� stori�s. not until on� nigbt wb�n I was camp�d out in tb� woods on my way to G-alduria. Ji bair-raising bowl tik� nothing of tbis r�alm wok� m� from a d�ad sl��P at about midnight, and as I tri�d to tam� my wildly thrumming b�art, I could f��l its �y�s on m�.
Sasquatches are normally peaceful, reserved creatures unless their territory is encroached upon, and logging camps, settlements, and other incursions can quickly spur them into action. Sasquatches try to drive interlopers out of the area before resorting to violence. They might let animals out of pens, knock over outbuildings, or steal and scatter building materials, always leaving behind their trademark giant footprints. Unfortunately, intruders, rather than finding a new region, usually retaliate by leading hunting parties against sasquatches, which can provoke the sasquatches to true violence.
Still, fabrications and hysteria can't account too freely vanish in the night, never to be seen again. for a decade's worth of sightings. Devil vary One of the most common signs of the devil's presence depending on whom you ask, but most people agree that is large hoofprints that reek of brimstone, made by a it resembles a large horse standing upright on its hind heavy creature walking upright, in an unusual location Precise descriptions of the Sandpoint legs with leathery, ragged wings; a reptilian tail; red eyes such as on a roof, through a tangled wood, or inside that burn through the gloom; and a fanged muzzle that a locked barn.
Pathfinder Campaign Setting: Mystery Monsters Revisited by Paizo Inc.