Download e-book for kindle: Professional iPhone Programming with MonoTouch and .NET C# by Wallace B. McClure

By Wallace B. McClure

ISBN-10: 047063782X

ISBN-13: 9780470637821

What .NET C# builders have to input the new box of iPhone appsiPhone purposes provide a sizzling chance for builders. until eventually the open resource MonoTouch undertaking, this box was once restricted to these acquainted with Apple’s programming languages. Now .NET and C# builders can subscribe to the celebration. expert iPhone Programming with MonoTouch and .NET/C#is the 1st booklet to hide MonoTouch, getting ready builders to use this profitable opportunity.This ebook is for .NET builders which are attracted to developing local iPhone functions written in .NET/C#. those builders are looking to use their current wisdom. whereas .NET builders are continually drawn to studying, additionally they realize that studying Objective-C and the specifics of the iPhone might be overwhelming. these builders attracted to MonoTouch will realize that the price of MonoTouch is definitely made up through the power to quick objective the iPhone utilizing a language that they're already established with.This e-book is designed for .NET builders that are looking to goal the iPhone. it really is designed that can assist you wake up to hurry with the iPhone, to not rather train you in regards to the .NET Framework or C# language, which we think you already know.This publication is designed with introductory fabric in Chapters 1 through four. you might want to learn Chapters 1 through four sequentially. those chapters introduce the MonoTouch product, the fundamentals of constructing with MonoTouch and MonoDevelop, and at last, the fundamentals of providing facts to a person with reveal and information controls and the way to boost a consumer interface for the iPhone. when you are ok with those options, you could ordinarily movement from one bankruptcy to a different and never inevitably need to learn the chapters sequentially.Chapter 1 "Introduction to iPhone improvement with MonoTouch for C# Developers"This bankruptcy seems at how the biggest phase of builders can goal the telephone with the top mindshare, and that the cellphone is growing to be swifter in marketshare than the other device.Chapter 2 "Introduction to MonoTouch"gives you a company starting place in MonoTouch, MonoDevelop, Interface Builder, debugging, and deploying.Chapter three "Planning Your App's UI: Exploring the reveal Controls"teaches you approximately growing your application's UI and particularly how the UI at the iPhone can range from UIs that you just may have created prior to. you furthermore may discover the enter & worth gadgets from the Interface Builder gadgets Library.Chapter 4 "Data Controls" indicates the Interface Builder gadgets Library Cocoa contact periods for Controllers, facts perspectives, and home windows, perspectives, & Bars.Chapter five "Working with info at the iPhone"looks on the SQLite database engine in addition to options to shop facts off the machine on a significant server via cleaning soap and relaxation (using XML and JSON) with no tying up the consumer interface.Chapter 6 "Displaying facts utilizing Tables"looks at showing info in a desk, utilizing tables for navigation, benefiting from UITableView's integrated enhancing beneficial properties, and including a seek bar to a table.Chapter 7 "Mapping"covers CoreLocation and MapKit, utilizing place prone, and including maps and geocoding for your application.Chapter eight "Application Settings"focuses on program settings, and appears at elements of settings to your MonoTouch app: the Info.plist and your settings package deal. It covers what settings you have to set on your Info.plist and why, after which seems at what code it takes to learn and use the settings that you just keep within the settings package. And it additionally takes you thru the development of the settings that you simply may need in a social media-type software. facing each one step, you are going to learn the Root.plist contained in the estate record Editor and spot the settings conversation that might outcome from it.Chapter nine "Programming with machine undefined" covers accelerometer gadget orientation, and proximity detection help, networking, and constructing with battery lifestyles in mind.Chapter 10 "Programming with Multimedia" discussing integrating pictures and the picture picker, observing and recording video clips, taking part in and recording audio, and utilizing animationChapter eleven "Talking to different Applications"discusses the methods you should use MonoTouch to speak to different functions at the iPhone, either Apple-built functions and people downloaded from the App shop. It additionally offers worthy methods of getting access to the iPhone's handle booklet and the iPod tune library.Chapter 12 "Localizing for a world viewers" first defines internationalization and localization, then exhibits exhibiting translated textual content and pictures, formatting dates, instances, and numbers, then extracting textual content for translation.Chapter thirteen "Programming the iPad" the services of the iPad are, what new APIs and controls were brought that you should use in iPad-specific purposes, and the way to construct purposes which may paintings on either iPad and iPhone devices.Chapter 14 "Just sufficient Objective-C" offers you a reference and advent to Objective-C to help you collect a capability to understand Objective-C that's anything that would are available very handy.Chapter 15 "The App shop: filing and advertising Your App"discusses all issues App shop. First, it talks concerning the procedure you need to plow through prior to you are prepared to publish - this contains ultimate trying out with Ad-Hoc builds and a presubmission list. subsequent it addresses truly filing to the App shop, after which eventually what to do together with your app after it really is within the App shop. This bankruptcy additionally touches on substitute monetization ideas akin to advertisements or in app purchases.

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Additional info for Professional iPhone Programming with MonoTouch and .NET C#

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NET Framework fundamentally is dynamically compiled at runtime. NET Framework. This is a violation of the Apple license and the operating principles of the iPhone OS. NET Framework is compiled to machine code at runtime using the just-in-time compilation, one would expect that applications written for Mono would have the same behavior and thus not be suitable for running on the iPhone. However, Mono has a technology that allows for applications to be compiled ahead of time, referred to as AOT technology.

The result is that MonoTouch applications are larger on disk than a comparable Objective-C application. Although MonoTouch is a commercially licensed product, it is still a product that is under continual development, and MonoTouch may not have support for a specific namespace or assembly. You have two options for this situation: ➤➤ Wait on the implementation of that assembly from the MonoTouch product. ➤➤ Pull the necessary code or assembly into to your project. * namespaces. In addition to the technical issues of building an application for the iPhone, some design issues that developers should be aware of include: ➤➤ Don’t design an application for a desktop environment and think that it can be scaled down to an iPhone, or any mobile device.

The other three tabs are Attributes, Size, and Identity, which all modify the controls details. Collectively, this window is known as the Inspector. ➤➤ The fourth window, Untitled in Figure 2-5, is the Main Menu of Interface Builder. This provides a hierarchical view of all the controls on a view. The next few sections discuss what sort of controls that you have at your disposal with both Interface Builder and just using controls in code. working with library controls The Library window contains a bunch of controls that are usable within Interface Builder.

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Professional iPhone Programming with MonoTouch and .NET C# by Wallace B. McClure


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