By Roger Cusson
Convey new realism in your visualizations with a command of the 3ds Max toolset. 3 step by step tutorials reveal external and inside, day and evening lighting fixtures scenes. You examine the nuts and bolts of uploading types from CAD courses, lighting fixtures, utilising mr shaders and fabrics, and optimizing your renders. psychological ray is made uncomplicated with an obtainable description of its instruments.
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Additional resources for Realistic Architectural Visualization with 3ds Max and mental ray
Because this function uses mainly the diffuse color for the reflec tions, professionals often use this function in conjunction with the composite map for best results. 41 Realistic Architectural Visualization with 3ds Max and mental ray Highlights and FG only off Highlights and FG only on Metal Material off Metal Material on The next section of the Main Material parameters to discuss is the Refraction area. There are several parameters that control the refraction of light through a surface. 0), you can see right through it.
34 Chapter 2: Materials in mental ray � Reflection Color: The color of the reflection, generally kept as white. Reflection Color = White � Reflection Color = Black Glossy Samples: Defines the maximum number of samples (rays) that mental ray will shoot to create glossy reflections. Higher values produce a smoother result. The Glossy Samples value is available only when Glossiness is less than 1. 0 � Highlight & FG Only: When this option is on, mental ray does not trace any reflection rays for that material.
Whenever you work on an interior scene, there will be a number of potential adjustments that you can make to the way mental ray calculates light distribution in a 3D scene that will make the scene look more realistic. Initially, without lights and the controls provided by mental ray, an image will look flat and lifeless. Using these controls will provide you with a more realistic image, but it will take longer for 3ds Max and mental ray to gener ate a final image. Note: In general, the best settings of Final Gather (FG) alone will not be sufficient to have a “photo real” image.
Realistic Architectural Visualization with 3ds Max and mental ray by Roger Cusson