By Joep van der Steen and Ted Boardman (Auth.)
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Extra resources for Rendering with mental ray and 3ds Max
The Physical Scale setting in Exposure Control acts as a multiplier to balance intensities between photometric and standard lights. 7). 7 Physical Scale must be set to the intensity of the brightest photometric light in the scene. Note: Physical scale must also be adjusted to bring the values of some materials, especially reflections, some types of environmental maps, and some special effects like fog and fire, into balance with photometric lighting. 6 The Physical Scale setting is important when mixing photometric and standard lights.
The more photons that leave the light, the less energy each photon can have as its share—much like the bees. The trip from the hive to the first flower produces nothing, but the bee gathers pollen at the first flower and then transfers it to the second flower. The bee shows up at the second flower with less energy than it started with and, in the process, has transferred pollen, which will affect the second flower. Similarly, when a photon travels from a light to the first surface, it has no effect (lighting the surface is the function of direct light).
The result is much less wasted energy and would be similar to feeding your creature with a spoon—nice and clean and efficient. 14 Using presets in 3ds Max can result in many changes that are difficult to track and control. The Sky Portal is not the source of light, a focusing device to reduce the overhead calculated by the computer. Let’s look at a scene of a child’s playroom with light coming through a window on the left side. 1 Exercise: Sky Portal 1. max. The scene is a playroom with some toys on the floor and a large window in the left wall.
Rendering with mental ray and 3ds Max by Joep van der Steen and Ted Boardman (Auth.)