Download e-book for iPad: Understanding 3D animation using Maya by John Edgar Park

By John Edgar Park

ISBN-10: 038700176X

ISBN-13: 9780387001760

This is either a normal consultant for knowing 3-D special effects in addition to a selected advisor for studying the basics of Maya: workspace, modeling, animation, shading, lights, and rendering. each one bankruptcy first provides an preliminary notion, which info a confirmed technique, sooner than offering hands-on tutorials and initiatives. This method info how and why animation ideas paintings and explains easy methods to use Maya for developing refined, state of the art animations. the writer distills real-world event into precious tricks and step by step courses for universal initiatives.

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18 1. 41, is the direction of its surface normals. A normal is a short line that grows perpendicular to the surface, much like a hair from your head. It describes the direction that the surface patch or face is pointing. ” Normals point out of the front of a face. Modeling Exercise – Chick To become familiar with some of the basic geometric primitives, you’ll build a simple stylized character. A model of a baby chick will be formed by creating primitive objects and then moving, rotating, and scaling them into place.

Click the Use Defaults button, followed by the Accept button. This instructs Maya to generate a directory structure on your hard drive that will act as the home to the various related parts of your projects. Scenes, sounds, rendered frames, texture files, and many other types of data will be properly stored and easily accessible when you use the project. 4. Let’s start out by creating a body for the chick. Click Create > NURBS Primitives > Sphere. 42). 20 1. Essential Skills In Maya, the grid acts as a reference point for objects, sort of like a virtual floor.

75; Scale to 1, 10, 1 and rename it barnPost03. 62: Adding the fourth post 28 1. 62). 63). 5 and rename it barnWall01. 5 and rename it barnWall02. 64), all of which are made from polygon cubes: a. 5. b. 5. c. 5. d. 5. 65). 5, 8, 5. Name it barnDoor_Left. The underscore is used to separate the elements of the name, since Maya doesn’t allow spaces in object names. 5, 8, 5. 66: The roof Name it barnDoor_Right. 66). 3, 14. Name it barnRoof01. 3, 14. 67). By reducing the number of subdivisions around the cylinder’s axis, you can make a variety of useful primitive shapes.

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Understanding 3D animation using Maya by John Edgar Park


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