Download e-book for iPad: Virtual Vixens: 3D Character Modeling and Scene Placement by Arndt von Koenigsmarck

By Arndt von Koenigsmarck

ISBN-10: 0240809807

ISBN-13: 9780240809809

Positive aspects software program workshops for 3ds Max, Maya, CINEMA 4D, Lightwave, and Softimage XSI.

Hot, warmer, most popular. See how ultra-modern top modeling artists create 3D characters that sizzle and get the options you will want to create your personal digital vixens.

Steven Stahlberg, Liam Kemp, Marco Patrito, and Sze Jones from Blur Studio are only some of the 3D artists who percentage their secrets and techniques for making the myth women you would like have been genuine. you will get their own tales, insights into the occupation, and new how one can conceive and build your individual 3D characters.

Then, seven hands-on workshops show the whole paintings cycle of modeling 3D characters to deliver your individual fantasies to life-from making the 1st caricature and getting ready the template to modeling and texturing characters and lights and rendering. you should use the concepts with any of the key software program instruments together with 3ds Max, Lightwave, Softimage XSI, Maya, or Cinema 4D. because the workshops do not use any formerly made items, you will get to begin from scratch along with your mind's eye because the basically limit.


Participants:
Andrea Bertaccini
Max Edwin Wahyudi
Sze Jones
Liam Kemp
Arndt von Koenigsmarck
K. C. Lee
Daniel Moreno Diaz
Marco Patrito
Steven Stahlberg
Francois de Swardt

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Extra info for Virtual Vixens: 3D Character Modeling and Scene Placement

Sample text

With the use of contour lines, you can create a custom surface that fits your tileable map. Modeling takes care of the major shapes, and a bit of mapping takes care of the small bumps and crevices. 3 Apply the Surface modifier with Steps set to 0 to create the surface. Assign the rocky material to the new object, and use the UVW Map modifier’s Acquire option to get the plane’s mapping with the Acquire Absolute option. Collapse the new object’s modifier stack to create an Editable Patch, then collapse to an Editable Poly.

At the object’s Vertex sub-object level, move and scale vertices to shape the object to fit the image. Be sure to select vertices using a bounding area so you get the ones in the back as well. max 3 In 3ds Max, create a material with the reference image as a Diffuse map. Set the Self-Illumination value to 100 to make the image show clearly in viewports regardless of the lighting. 4 Create a plane in the Front viewport with square dimensions and one segment along each side. Apply the material to the plane, and turn on Show Map in Viewport.

Max 2 In 3ds Max, create a box and map the building image onto it. Assign a UVW Map modifier and use Align to View, Fit, and Bitmap Fit to map the image with the correct aspect ratio. The box won’t have the right aspect ratio, but you need to get the image right before you can fix this. 3 Adjust the box size with parameters only, with the Show End Result On/Off Toggle turned on. If you use scaling rather than parameters, the map won’t stay still while you change the box size. Collapse the modifier stack and convert the box to an Editable Poly.

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Virtual Vixens: 3D Character Modeling and Scene Placement by Arndt von Koenigsmarck


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