By Bill Bridges
Read or Download War in the Heavens: Hegemony PDF
Similar gaming books
IQ Brainteasers is the last word try of your mind strength. choked with over three hundred puzzles, your visible, mathematical and lateral-thinking talents might be stretched to the restrict. additionally integrated are a few jap puzzles – Sudoku, Bridges and Slitherlink – for you to fairly get your mind cells operating.
"Tales of Chivalry & Romance" are adventures which discover the 2 beliefs which set King Arthur Pendragon except such a lot different roleplaying video games. The code of chivalry and the excessive artwork of romance are important parts of the genuine knight's personality. they could encourage you to nice deeds of valor and honore, or if annoyed, can result in darkish rifts among lords and fans.
E-book by way of Achilli, Justin, Blackwelde, Kraig, Campbell, Brian, Hindmarch, Will
The Fireborn online game Master's instruction manual includes all of the principles and suggestion you want to run your personal Fireborn crusade. This e-book promises the instruments to teach your gamers epic event within the mythic age or topic them to darkish mysteries in glossy London. It includes atmosphere details for London, in addition to info on 4 epochs from the mythic age, in addition to suggestion on how you can run a Fireborn crusade, how one can use flashbacks to their fullest, ideas for karmic goods and taint, and many characters and creatures for use as associates or foes.
- Kithbook: Redcaps (Changeling: The Dreaming)
- SLA Industries RPG
- Pathfinder Player Companion: Blood of the Moon
- Maps of Middle Earth (The Lord of the Rings Roleplaying Game)
- 13th Age: Core Book
- Awakenings: New Magic in 2057
Extra resources for War in the Heavens: Hegemony
A child’s long-beloved doll might be a relic, or a snippet of cloth which devout believers credit with having come from the shroud of a divine spirit. A ballplayer’s lucky bat can be a relic, as can a shard of sculpture which was once worshiped as an idol of some long forgotten god. While a relic may be powerful or powerless, gold or clay, old or very new, one thing does hold true. Relics are valuable because people want them. It doesn’t matter whether it is for the power they may hold, for their religious significance, for their value to others, for personal sentiment or for the simple reputation possessing a relic may bring.
A doll might become one based on decades of adoration bestowed upon it by a particularly obsessive child, or, if given as a bribe for a molested child’s silence, because of the intense pain, guilt and anger it comes to embody for its owner. A piece of wreckage from the accident in which someone died might become a relic, whether the individual lost was a legendary rock star, a powerful supernatural creature or a beloved spouse. There is no formula for what will turn a trinket, memento or other mundane item into a relic.
Each is a product of the precise equation of circumstances, influences, interactions and emotions which surrounded and contributed to its own creation. Tools and Inspirations The relics in this chapter are designed to serve as both a selection of relics which can be used “as is” in chronicles, as well as guidelines and inspirations for customizing new relics. Each one is ready for use in your game, with a history to tantalize players’ characters and powers that make it worth having despite the costs.
War in the Heavens: Hegemony by Bill Bridges